Walnut Express
Research, Product Design, Prototyping & Testing
15 months, 2019
How might we teach S.T.E.A.M. (Science, Technology, Engineering, Arts & Math) concepts while leaving room for expression, exploration & a lot of fun?
Walnut Express is an initiative to bring positive impact into the educational space through hands-on STEAM based games and activities started by Manasi Tata. Our role was to research, ideate, conceptualise, prototype and test products that were grade-specific, borrowing from concepts across all curriculums and inculcating 21st century skills in them. The activities were designed in such a way that all kids would end up creating their unique outcomes that reflected their traits and interests using easy to use, eco-friendly material.
WINGS CLUB
Building analog tools
TECHNOLOGY
SCIENCE
Eating & Nesting habits of Birds, Materials & their Properties
ENGINEERING
Planning & Building Structures, Making moving parts
MATH
ARTS
Following the Design Process,
Designing for needs, Aesthetics
Addition & Subtraction, Money, Measurements, Geometry
21st Century Skills
Creativity, Empathy, Critical Thinking, Problem Solving
Wings Club is a hands-on activity that requires children to read and understand about various bird needs & habits to come up with a ‘bird playground’. They use natural material to design and build structures with which the birds can interact with. They also use basic mathematic functions to calculate the value of their creations!
SPACEMATE
Spacemate is a fun activity through which children design various characters, write their stories, draw their planets etc. They explore 3D shapes to build their characters and use basic circuitry to make them move.
SCIENCE
The Earth, Space, Animal Life, Family & Friends
ENGINEERING
Planning & Building 3D Shapes
MATH
2D & 3D Geometry, Measurments
Electronics & Circuitry
TECHNOLOGY
ARTS
Imagining Unknown Worlds, Creating Aesthetics, Storytelling
21st Century Skills
Creativity, Empathy, Critical Thinking, Problem Solving
HEALTHY PLATES
Healthy plates is an educative and motor skill engaging exercise and game that the students can play in groups of two. Through the activity, they learn about healthy food and eating habits.
Making Tools
TECHNOLOGY
SCIENCE
Food, Healthy Habits, Body & Senses
ENGINEERING
Assembling 3D Shapes
MATH
Fractions, Word Problems
21st Century Skills
Using cognitive abilities to create a healthy meal.
ARTS
Using cognitive abilities to create a healthy meal.